Thursday, 21 May 2015

Get Yo' Apocalypse Outta My 40K! And A Helbrute

You may have noticed lately that there has been quite the discussion going on in our little corner of the internet: Balance in 40K. A lot of opinions have gone back and forth and a few nasty things have been said. It's really been quite fun to watch and occasionally get involved. Here are my thoughts on the matter.

Basically the big argument was kicked off with the new Codex: Eldar Craftworlds. Eldar have recently been given access to a few D weapons. In the past, these insanely powerful weapons have been limited to superheavies that were sitting at the 350pt mark. Now Eldar have access to their Gargantuan Creature Wraithknight, rocking the double D as well as Wraithguard with a 12" D Weapon. I have yet to have a go against these guys, but this article isn't an in depth look at Eldar by any means. On the face of it, it seems like D weapons at 12" aren't so bad. They'll be devastating, but they have to get to that sweet spot to be effective, and as many have said already, against single wound models, it's not that much of an issue. It's our vehicles and characters that are threatened. With some clever tactics you should be able to deal with them like any other threat on the table.

The big problem really lies with the Wraithknight. He's a big old Gargantuan Creature, giving him a ton of wounds and Feel No Pain, as well as 12" moves, Hammer of Wrath and the dreaded Stomp. All this for a paltry 295pts! This brings me to the meat and potatoes: Get yo' Apocalypse outta my 40k! It used to be that superheavies, flyers and Gargantuan Creatures were reserved for the realm of Apocalypse. Then GW released 7th Ed. As I've mentioned before, this is a sandbox edition of 40k. You can do whatever you want; you can play battle forged, unbound, standard Force Organisation Chart (CAD), allies, superheavies, flyers, fortifications and formations with all the fancy special rules they entail.

Now don't get me wrong. I really like the sandbox element of the new rules. But it has given us too much freedom. One of the biggest complaints about the new system is that to really have an enjoyable game in the new edition, you have to have a chat with your opponent before the game and decide what it is you want out of the game and what you want to include. In the old days it was simple. If you wanted a tightly controlled game that was reasonably well balanced (Warhammer has never been about balance [apparently]) you just had to play standard, out of the box 40k. If you wanted to use all your fun Forge World toys, you could play Apocalypse and field the truly epic units and formations from the fluff. Now with the merging of the two (or the removal of the invisible barrier) the game has gotten, for many, completely out of hand. I think this has led to a lot of the anger about balance.

So how do we fix it? Well, personally, I'm becoming more and more a fan of comp and restrictions. Basically all this is, is the Tournament Organiser having the initial conversation for us. The TO has decided that to make the game as fun as possible for all involved, a few things shouldn't be allowed. This is OK, in my mind, as it means that everyone comes in knowing what they'll be up against (roughly). I don't think I like the idea of comping the whole system and limiting how many of a particular choice you can have in your army, but I do think that the game could benefit from being stripped back a bit.

In other news, how cool is that Helbrute model?! I'm talking about the model here, the paint job I'll leave for you to decide, but the miniature itself is beautiful. It is chock full of detail and character, which really made it a joy to paint. I think my Iron Warriors might be getting another one, maybe with a hammer, or just a Dakka-Brute, we'll see how I feel.

To get the flesh all mottled and gross, I started with a Rakarth Flesh base, washed with Druchii Violet, Coelia Greenshade and Thrakka Green and then dry-brushed with Wych Elf Flesh. I was a bit worried as I was painting it, but I'm really happy with how it's come out.

I want to know what you think. Do you like being able to bring all your toys and have them be more powerful than anything the game has seen before?
Did you like the simpler times of the CAD and maybe a few FOC swaps from characters?
Stay tuned, next time I'm going to go through some basing techniques to really get your models looking schmick!


  1. Loving the hellbrute! He's awesome!

    I'm currently a fan of the ITC restrictions which is slowly becoming the standard for TO's (thankfully, as it gives some measure of consistency across the country!)

    1. Thanks, man!

      Yeah, we've got the community comp down here in the land of Oz. I think, at the end of the day consistency is the key. As long as Doug from Idaho and Guber from New York can show up and both know what they can expect, it's a better system for all of us.