The Thousand Sons face the onslaught from the enraged Blood Wardens
Moving up the flank, the Death Company seek revenge.
In the BRB on page 76 it says that when a vehicle is subject to an 'Explodes!' result it is removed from the table. But in 5th Edition, when a vehicle exploded, it was replaced with a crater. I really liked this touch to the game. To me it doesn't make much sense for an exploded vehicle to just disappear. I think the crater sufficiently represents the flames and debris that would be left behind. In my mind it makes more sense to have a crater (or some other sort of terrain) to be placed than to have nothing. In a game that's all about 'forging a narrative', it's a bit on the nose. Are we expected to believe that these vehicles are being vaporised?! It's absurd!
A Warpsmith's work is never done.
There is one obvious difficulty with using a crater in 7th. You actually change the way the game works. When you place a crater, as opposed to leaving the space empty, you're creating a new terrain piece. You're interacting with the board in a big way by introducing difficult terrain that will slow troops, potentially immobilise vehicles and even cause a few sprained ankles on your jump troops. You're also introducing a new piece of cover-granting terrain, albeit only 6+. This can have a huge effect on the game. But again, to my mind, it makes sense. A wreck stays where it is, becoming difficult terrain and providing a big lump of LoS-blocking terrain, so it's not too big a leap to have an "Exploded" vehicle leave something behind.
Can the Thousand Sons hold out to win the day?
Anyhow, what do you do? Do you put down a crater or something else, or do you just take the box off the table and leave blank space?
For the record: Laurie tabled me in 5 turns.
It all went south as soon as he made it into combat.
"Maiden Battle Curse" refers to the curse suffered by all freshly painted models.
Generally they die a pointless death, having achieved precisely squat.